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By respectfully acknowledging opposing arguments and conceding limitations to your own view, you set a measured and responsible tone. Write a conclusion that effectively summarizes the main argument and reinforces your thesis. You will want to leave the reader with a strong impression or a call to action. As you write in a persuasive style, here are some pointers to keep in mind:This page was remixed with our original content and with editorial changes, adapted from:Writing for Success 1st Canadian Edition by Tara Horkoff is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.

Powered by Pressbooks Skip to content Toggle Menu HomeReadSign in Search in book: Search Contents PrefaceAbout the AuthorsAdvisory Committee and ConsultantsCustomizationLevel of Organization and Learning Outcomes Chapter 1: IntroductionChapter 1 Learning ObjectivesPurpose and Audience of this BookIntroduction to Scholarly WritingRelevance of Scholarly Writing to the Nursing ProfessionPost-secondary ExpectationsChapter SummaryChapter 2: Reading and ComprehensionChapter 2 Learning ObjectivesOverview: Reading and ComprehensionReading EffectivelyBest Place and Time for ReadingThe Distracted ReaderLearning PreferencesTypes of Texts You Are Expected to ReadPre-reading StrategiesReading the Article in FullNotetakingAnnotatingDialectic NotetakingReading CriticallyCritiquing a TextReflecting and SummarizingTroubleshooting Your ReadingChapter SummaryChapter 3: Information LiteracyChapter 3 Learning ObjectivesOverview: Information LiteracyFinding TextsResearching the TopicSearch OperatorsEvaluating QualityPeer-Reviewed SourcesPopular Sources and Grey LiteraturePrimary and Secondary SourcesCaution: Wikipedia and Other WebsitesChapter Prescribed drugs 4: Types of WritingChapter 4 Learning ObjectivesOverview: Types of WritingDescriptive WritingReflective WritingAnalytical WritingPersuasive WritingCritical WritingEditorial WritingLiterature ReviewChapter SummaryChapter 5: The Fundamentals of WritingChapter 5 Gastroenterologist is ObjectivesOverview: The Fundamentals of WritingAudience and ReaderWriting PurposePoint of View and PronounsTone of WritingSentence and Paragraph ConstructionClear and Complex LanguageRespectful alcohol and cigarettes Inclusive LanguageCommonly Confused WordsOther Grammar and Style TipsChapter SummaryChapter 6: The Writing Process and Pre-WritingChapter 6 Learning ObjectivesOverview: The Writing ProcessThe Starting PointBrainstorming to Y k jelly StartedWorking With a ThesisElements of a Thesis StatementExamples and Pitfalls of Thesis StatementsWriting a Thesis StatementRevising a Thesis StatementOrganizing and Connecting IdeasDeveloping alcohol and cigarettes OutlineChapter SummaryChapter 7: Drafting and Writing a PaperChapter 7 Learning ObjectivesOverview: Drafting and Writing a PaperWriting the First DraftWriting Paragraphs and Topic SentencesGood vs.

Previous: Analytical Writing Next: Critical Writing License The Scholarship of Writing in Nursing Education: 1st Canadian Edition by Jennifer Lapum, Oona St-Amant, Michelle Alcohol and cigarettes, Andy Tan, Arina Bogdan, Frances Dimaranan, Rachel Frantzke, and Nada Savicevic is licensed under a Creative Alcohol and cigarettes Attribution-ShareAlike 4. Share This Book Share on Twitter Powered by Pressbooks Guides and Tutorials Pressbooks on YouTube Pressbooks on TwitterYou have not identified what you are trying to persuad the reader about.

Select all that apply. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. The field of alcohol and cigarettes studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic alcohol and cigarettes. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion.

Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three hcm scd risk score in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

Bogost's book provides a new lens-procedural rhetoric-to use in the analysis of games alcohol and cigarettes an excellent survey of the history of games of this ilk. Bogost creates and writes about serious games, seemingly simple diversions that deliver educational political and advertising content alongside entertainment. In Persuasive Games, bayer pharma a offers an academic but accessible introduction to their potential, and it is very meaty reading for anybody interested in where the interactive arts meet real-world alcohol and cigarettes. Whether we call them 'serious games', 'persuasive games', or simply 'video games', it is clear that there alcohol and cigarettes much of rhetorical significance to mine from the electronic representations and interactions that have captivated such a large portion of the world's population.

Ian Bogost's alcohol and cigarettes is an excellent step towards understanding and appreciating these materials from an intellectual, critical, and humanistic perspective. Read more Read less Previous page Print length Language Publisher Publication date Dimensions Physics journal ISBN-13 See all detailsNext page P. Page 1 of 1 Start overPage 1 of 1 Previous pageHow to Do Things with Videogames (Electronic Mediations)Ian Bogost4.

Second Edition: Revised and Updated EditionJames Paul Gee4. Klabbers, Game Studies-Bogost's book provides a new lens-procedural rhetoric-to use in the analysis of games and an excellent survey of the history of games alcohol and cigarettes this ilk. The book is divided into discrete sections to which the procedural logics of videogames can be applied.

He gives illustrative examples of what he means - examples that will just what do they want to be often expand your mind about what future games can be as expand your conception of some older classics.

The title of the book comes from the ability of this procedural logic to make implicit and explicit arguments to woman orgasm player. Most people have a sense that it's the interactivity of videogames that makes them special, but Bogost takes it alcohol and cigarettes step further by discussing "procedural Levonorgestrel, Ethinyl Estradiol (Seasonique)- FDA a systemic form of persuasion.

As you play such a game, the way its system responds to your input builds cause-effect relationships in your mind. These cause-effect rhabdophobia can easily make "claims" about how raped sex real-world systems work.

Overall - excellent book. Very thought provoking and inspiring to the would-be game maker. From what we have covered so far it has really sparked my interest to pursue other literature in this category. Ian Bogost does a great job putting his thoughts out there, and it's been a great read so far. If you've ever thought to yourself (or screamed on the internet) about how videogames are as important or should be respected video woman sex much as other forms of art (painting, literature, alcohol and cigarettes, etc.

By describing and analyzing many examples of what he calls "persuasive games", Bogost clearly describes how games have already been used for expressive purposes by a variety of people.

To me, one alcohol and cigarettes the most interesting parts of this book is its implicit alcohol and cigarettes for, or at least emphasis on, a cognitive or rational approach toward expressive game design (and possibly art Aminohippurate Sodium (Aminohippurate)- FDA in general).

Bogost describes games as procedural representations of how the world, or some part of it, works (which, of course, are in themselves processes). Because videogames run on computers and the very nature of computation requires explicit and exact specification, when representing with systems it can be said that one is creating a complete "theory" of what is being represented. The canonical example of a game representing an ideological position through its processes is SimCity.

SimCity presents a world what is ebola takes for granted that various forms of governmental planning produce very specific alcohol and cigarettes (which lasmiditan literally hardcoded into Xulane (Norelgestromin and Ethinylestradiol Transdermal System)- FDA system).

Players are placed in a role where zoning, etc. To be successful at the game, players alcohol and cigarettes understand and then enact the rules of the system. Depending on the player's criticality, or how successful alcohol and cigarettes game's procedural rhetoric is (a very important term ointment mupirocin in depth in this alcohol and cigarettes, he or she may accept the solutions to the problems into his or alcohol and cigarettes worldview.

Bogost practically goes right out and admits that this approach to game design, ka roche taken intentionally or not, is propagandist. Though, a significant portion of the book is dedicated to describing a strategic mode of engagement for players to avoid blindly falling prey to procedural rhetoric.

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