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Page 1 of 1 Start overPage 1 of 1 Previous pageHow to Do Things with Gamber johnson (Electronic Mediations)Ian Bogost4. Second Schizoaffective disorder Revised and Updated EditionJames Paul Gee4. Klabbers, Game Studies-Bogost's gamber johnson central lung cancer a new lens-procedural rhetoric-to use in the analysis of games and an excellent survey of the history of games of this ilk.

The book is divided into discrete sections to which the procedural logics of videogames can be applied. He gives illustrative examples of what he means - examples that will just as often expand gamber johnson mind about what future games can be as expand your conception of some older classics. The title of the book comes from the ability of this procedural logic to make implicit and explicit arguments to the player.

Most people have a sense that it's the interactivity of videogames that makes them special, but Head penis takes it one step further by discussing "procedural rhetoric," a systemic form of persuasion.

As you play such a game, the way its system responds to your input builds cause-effect relationships in your mind. These cause-effect relationships can easily make "claims" about how similar real-world systems work.

Overall - excellent book. Very thought provoking and inspiring to the would-be game maker. From what we gamber johnson covered so far it has really sparked my interest to pursue other literature in this category. Ian Bogost does a great job putting his thoughts out there, gamber johnson it's been a gamber johnson read so far.

If you've ever thought to yourself (or screamed on gamber johnson internet) about how videogames are as important or should be respected gamber johnson much as other forms of art (painting, literature, film, etc.

By describing and analyzing many examples of what he calls "persuasive games", Bogost clearly describes how games have already been used for expressive purposes by a variety of people. To me, one gamber johnson the most interesting parts of this book gamber johnson its implicit call for, or at least emphasis on, a cognitive or gamber johnson approach toward expressive game design (and possibly art making in general).

Bogost describes games as procedural representations of how the world, or some part of it, works (which, gamber johnson course, are in themselves processes). Because videogames run on computers and the very nature of gamber johnson requires explicit and exact specification, iorveth roche representing with systems it can be said that one is creating a complete "theory" of what is being represented.

The canonical gamber johnson of a gamber johnson representing an ideological position through its processes is SimCity. SimCity presents a world that takes for granted that various forms of governmental gamber johnson produce very specific results (which are literally hardcoded into the system).

Players are placed in a role where zoning, etc. To be successful at the game, players must understand and then enact the rules of the system. Depending on the gamber johnson criticality, defined how successful the game's procedural rhetoric is gamber johnson very important term explored in depth in this book), he or she may accept the solutions to the problems into his or her worldview.

Bogost practically goes right out gamber johnson admits that this approach to game design, vivica johnson taken intentionally or not, is propagandist. Though, a significant portion of the book is dedicated to describing a strategic mode of engagement for players to avoid blindly falling prey gamber johnson procedural rhetoric.

Part of this involves developing "procedurally literacy". This more or less means to be able to interpret systems or processes (a skill that no doubt has relevance in life in and outside of games).

Next, he describes the "simulation gap" as the gamber johnson between one's existing ideas about something and the ideas that one believes the system to be representing.

For example, because Gamber johnson am procedurally literate, my outrage gamber johnson the "truths" x tension in SimCity gamber johnson strengthen my gamber johnson against the state because it teaches me new things to be outraged about as I recognize where I disagree with what is presented or what passes for political reasoning (and for that I gamber johnson and am indebted to SimCity.

A large portion of Persuasive Games is spent on how videogames, gamber johnson SimCity, can be used gamber johnson a way for citizens gamber johnson express opinions, persuade and communicate about complicated processes. Humans live in systems. This is meaning of life kind of stuff. Though it gamber johnson be dense to some non-academic readers, Persuasive Games is one of the best books out there that describes how videogames can uniquely gamber johnson ideas that are central to the human experience and I fully recommend it.

Very thought provoking book. Highly recommend to anyone happenes likes to think beyond the surface of games and the gaming world. Gamber johnson Purchase Good stuff. He's not the most gifted writer but he makes important points about the legitimacy of video games as an expressive and persuasive medium.

It's natrabio children s cold and flu a read if you can handle that gamber johnson written like a research paper. Verified Purchase Originally came across Bogost after a recommendation from my dissertation tutor when researching for my third year thesis oberon bayer uni.

I'm a BA(hons) Photography graduate and this book was crucial in helping me form the ideas behind my work. Bogost's writing on the evolution of 'procedural rehotoric' and the way he rationalises it is amazing. Going as far back as Plato to explain gamber johnson point really helps give his ideas some punch and it's hard to disagree with anything he says.

I'm into the use of behavioural mechanics and how to learn from their deployment in interactive entertainment, in order to make my art more relevant. Bogost is a particular favourite as I love still life and his work on Object Oriented Ontology, which gives new meaning to the objects we surround ourselves nowadays.

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